![]() It was a fucking awesome taste of what it could be like. Downside was no physics, like if you were to bail out of a car and hit oncoming traffic. Now, these weren't actual ragolls running natively INSIDE GTA SA, but they were actual simulated animations that I injected, and randomized so it wouldn't be the same over and over again. If You Need This Mod Then Please Check The First CommentAbout This ModGTA San Andreas is one of the most popular games in the Grand Theft Auto series. ![]() I did some rough recreations in Endorphins, like simulations for being shot, carjacking/vehicle collisions, melee - and was actually able to import those ragdoll animations INTO San Andreas and replace the existing animations, such as the iconic GTA "starfish" death pose. I used the program Endorphins at the time, which was a free ragdoll phsyics program by the company Natural Motion who also ended up creating Euphoria that was used in GTA: IV, Max Payne 3, etc. Random sidenote I remember playing GTA: SA, only this time it was on PC as I played it on PS2/Xbox when it first came out. This is actually the only change I'd LOVE to see but am not expecting at all.
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